How League of Legends Fosters a Toxic Community

I was playing some League of Legends today with an old friend of mine. It was a typical League game, full of passive players until someone starts to perform poorly. Then at once, other teammates get so irate and abuse chat. As per usual the game devolves into toxic banter. My friend also chimed into the angst. I asked him, “man why do you have to feed into that stuff?” He told me “what do you mean? It’s just part of the game.” Of course to me this made no sense. Riot Games, the creators of League, didn’t intentionally make an environment that promotes such behavior. In fact, Riot has tried various efforts to prohibit negative behavior. However due to the way League has been morphed from the ground up, and well as changes made throughout its lifespan, League’s shell is just a hub of bad behavior. This article looks to identify what points League accentuates the internet’s already bad mannered ways, and perhaps some hope there could be for the future of this popular game.

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Why are Strategy Games so Expensive?

I was inspired to write this article after seeing a Reddit comment on /r/Hearthstone saying how the new expansion of 50 packs costs more than the entire new FPS game called Overwatch. This is increasingly stupid because 50 packs won’t even get you 20% of the expansion most likely.

Compared to other genres such as action adventure, FPS, platforming, heck even monthly subscribing MMOs, strategy games in my opinion seem to take the peak of being the most expensive type of game to play. While there are cheap or free to play models, the sheer quantity of money you can possibly spend on strategy games can be through the roof.

On March 22nd, Hearthstone increased the cost of card packs in EU and Asia, much to the outrage of the global community.

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5 Free to Play Games You Should Try

One of my favorite things about video games is how unique an experience they can provide as well as accessibility. Below are five free to start playing games that stood out to me as a great experience in one way or another. Also they represent different genres and can be a great entry to a genre. If you’re considering jumping into a new realm of gaming or know what styles of games you like and want to immerse yourself with more options, check out these hot takes.

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Day 1 Release Rant


My name is Nick. I am a Nintendo fan that knows hardship. I was in line for a Switch on the midnight release in Best Buy. The dude in front of me got a Switch and I got nothing. In this article I will rant about how sad I am that I get to see all over Reddit how much fun people are having with this so called “masterpiece” that is Breath of the Wild. I cannot play because Nintendo either can’t count or doesn’t give enough shits. I am writing this article to talk about an issue rarely seen in the industry nowadays and that is fans disappointed at Nintendo for simply being so damn interesting.

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How I’d Fix Hearthstone Pt. 4

I took a long break for part 4 of this series because, well recently, Blizzard actually alleviated one of the points I was going to address. But I will address it anyways!

This is part 4 out of 5 of a series I am doing that is my opinionated propaganda on how I would make a collectible online card game more engaging and flat out a better game.

Part 1 is here, part 2 is here, and part 3 is here.


#4.) Establish a Stronger Casual Environment

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Multiple Endings in Modern Gaming

Recently I’ve noticed a rather strong correlation with the presence of branching story paths/endings in single-player focused gaming in relation to a positive experience I have with the game. Giving the player different outcomes to a game certainly empowers a player in the choices they make and if done correctly, builds stronger ties between the gamer and the world they immerse themselves in. Perhaps developers focus more on the user’s experience and immersion when involving branching endings in the game, and it’s this attention to detail that coincides with a visible net positive experience. While this development decision may not always result in a quicker turnaround cash grab, it is certainly a game attribute manifested beautifully in almost every genre of yesterday and tomorrow. I will be analyzing some games I’ve played with multiple endings that stood out to me (warning spoilers), and with this hopefully giving some insight on what details games are doing right in different ways.

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5 Ways to Nerf Small-Time

Within Hearthstone’s latest expansion, Mean Streets of Gadgetzan, one of the most prevalent matchups you’ll see on ladder is the Pirate package, with a great roundhouse of cards such as Patches. The pirate package has propelled Pirate Warrior to be the face flavor of the year and it’s aggressive success has pissed off plenty. Some thought at first Patches was the problem. I think not, rather, it’s this below slimy asshat. Behold, the dumbest card of current memory, Small-Time Buccaneer.

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